zSpace is a system that integrates the user's normal life with the desktop virtual reality, allowing you to go back and forth in the zSpace to the real world. This experience is achieved by a combination of polarized glasses and high-definition stereo vision, integrated head tracking with full motion parallax, and a precision interactive stylus.
This system focuses on market learning, especially STEM education, medical education, corporate training, research and design.
zSpace was founded in 2007 by zSpace Inc. and its business is in California, USA.
zSpace was founded in 2007 as Infinite Z. Infinite Z's virtual holographic platform zSpace was created with the support of the In-Q-Tel fund investing in CIA's technology start-up. This innovation represents a new way to solve, design, teach, and communicate problems. Infinity Z officially changed its name to zSpace.zSpace in 2013 and established its position in the relatively undeveloped "geospace market" where users use 3D manipulation technology. Early target markets were enterprise based, but potential customers began to realize nearly unlimited possibilities of zSpace applications for every effort in 3D research and interaction. Game developers and consumers are beginning to have a strong interest in emerging companies. zSpace soon entered the government, medical and education fields
In January 2016, zSpace released the virtual reality Internet browser jointly developed with the Google Chrome WebGL team. zSpace and GeoGebra announced the announcement of VR Math, a mathematical application designed for education at all levels in February 2016. This software includes topics such as geometry, algebra, spreadsheet, graphics, statistics, calculus. At the ISTE conference in June 2016, zSpace partnered with Visible Body and released a new Human Anatomy Atlas content. The company also announced that it has partnered with Google to combine zSpace's VR technology with the Google Expeditions Pioneer Program. Since the same year zSpace has demonstrated its technology to schools across the country through its mobile classroom tour. In this tour, K - 12 students nationwide interacted with the company 's STEAM application in a lab environment and experienced various simulations.
In September 2015, zSpace announced a partnership with Leopoly, a 3D content provider and modeling platform, and created an application that allows users to create and customize digital objects for 3D printing. In the same year, the company released an updated version of desktop virtual reality solution zSpace for Education. With the new platform, you can manipulate various virtual 3D objects, such as building circuits and gravity experiments. This edition includes more than 250 STEAM curriculum programs (science, technology, arts, mathematics) that are in line with the Common Core, Next Generation Scientific Standards (NGSS), and other K-12 Education National Standards It is.