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In zooming, each zoom table is counted as three normal tables when determining the maximum number of tables that can be played.
For example, if you open the same Zoom No Limit Hold 'em game twelve times, you can connect the same zoom game up to 4 times (except for Head Up Zoom with 2 entries for each zoom pool). Real money table
In other words, you can enter up to 8 zoom games by the maximum number of cash game tables.
We have a static perspective. I set the zoom function. We put it on a scaling base. Let's finally decide which scaling method to use. This is a problem. The axis needs to be scaled semantically and determines other elements. Zoom to our goal and let us in our table with a piece on parchment with this determination: the function Zoom () {VAR = d3.event.transform conversion; gPlanets.attr ("conversion", transform.toString () Not finished, but this moved the planet with the easiest zoom zoom c3 Transform object shaked from the d3.event object This means that all zoom And the translation to the variable transform, then we move our planet by updating the transformation properties of the circle
A scaling transformation is an object generated and maintained by D3. This is the most valuable property in the scaling and transformation context, and it contains three values (x and y transformations, and the scale factor denoted k). You can quickly see when and where it was created and changed. This looks like an initial state. Scaling behavior is an event system that tracks and passes the converted values. The listener uses (actions) the behavior of the user. When invoked, it sends an event object containing information about this event to the handler function. Write this handler and use the event object information. The most important information that the scaling handler receives is the above transformation for each zoom activity. Whatever you want to do with the converted values, you can do them with a scaling handler. This sounds good, but in the simplest form you can set the zoom behavior as follows.