Since the advent of violent video games, the common topic of discussion is a violent video game that stimulates violence among young teenagers. Those people may think that violent video games have many advantages, but the whole idea of instigating violence does not necessarily apply. According to the survey, violent games help to reduce teenage violence, enhance intellectual skills, encourage aggressive behavior and even relax even children and adults.
Some people think that violent video games are bloody and not targeting young people. Violent video games bring many benefits. One is to raise self-esteem accurately. When kids play violent video games including multiplayer games, they learn to work as a team and they tend to build self esteem for themselves. They learn how to obey and lead, or they are selfless (Pudu University). Media like blaming violent video games about the aggressiveness of young people. In recent broadcasts, violent video games gave young hero qualities. Two teenage brothers Corten and Luke went to buy Grand Theft Auto. On the way home from the store, they witnessed a 70-year-old man burning in his apartment building.
Several studies investigated violent video game consumption and violent crime rate in society. In general, consumption of video games of social violence is recognized as being associated with an 80% reduction in youth violence in the United States during the same period. However, there is a problem with these data on the argument that violent video games increase crime, but these data are relevant and can not be used to conclude that video games lead to a decline in the crime rate Said.
Extensive analysis on violent crime and the use of video violence games did not find evidence of increased sales of violent video games leading to violent crime. Researchers believe that as more and more people play violent games, violent games directly triggering violent behavior, data indicates an increase in massive violent crime . Indeed, there is evidence that as more and more teenagers play video games, the incidence of juvenile violence declines. Another review found that most of the studies on violence and video games are being influenced by publication bias; basically, video games are better than research to find violent video games that do not affect violence It is found that there is a high possibility of leading to aggression and violence. . Therefore, numerous comments on the data concluded that violent video games bring aggression without consideration of the opposite study.