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Youth Exposure to Stereotypical Gender-Bias in Video Games

2023-04-01 23:38:20

Playing video games has become an increasingly popular activity for teenagers around the world; in contrast, media and researchers are concerned about teenagers who participate in video games doing. In this important article we will discuss some of the main problems of video games, focusing on the participation of the age group for young people aged 13 to 18, related to gender bias in stereotypes of video games . Many video games play an unfair role in our society as they promote the passive role of women in our society, compared with men, ie men, We are fulfilling the expectations of society's gender.

Stereotypes are also common in video games. There, women are drawn as stereotypes like "sexual girls" or sexual objects (see Gender representation of video games). According to the survey, it is known that ethnic minorities are most often drawn as a stereotypical role such as athletes and hooligans (see ethnographic expression of video games).

Research on cognitive effects of video games focuses on the potential relevance between violent games and violent behavior, but "predictive images in video games are" attitudes and interests "in" children, adolescents and the environment " It affects behavior. " The author of that book wants to go further. Of particular interest to them are fewer records, that is, the negative stereotype affects gamers. They pointed out that past researchers created many literature on "negative stereotyped sex images" in video games of "female obedience, role of sexual exploitation - plump, do not do" ing. "Brain that is the victim of attack" (Provenzo 2000) "Even some games" depict and even reward sexual violence against women without emphasizing the adverse effects on criminals.