I believe that you will not be surprised to find that you are as addictive as medicine in the game. You can control drug poisoning by avoiding drugs or avoiding places where you can take medicines, but you may not be able to avoid using mobile games as it is always with you.
This is the first reason some mobile games are highly addictive; it's easy to access. The easier it is to access, the less you get addictive.
This is also one reason why people get absorbed in social networks when mobile phones become popular.
We humans are very lazy creatures. Our goal is to conserve energy and do minimal work for survival. It makes sense to learn that our ancestors have lots of food and plenty of work.
The second factor that makes mobile games very addictive now is that there is no need to do anything to achieve it. In contrast, you need to change the console from the bed, then sit down and find the chair looking for the right CD.
Many people are addicted because people can access mobile games by clicking on their fingers. See also why some games are so addictive
It seems that the previous element is not enough, but the third factor makes the game more addictive. Just as notifications in games are, notifications return people to the social network by targeting their brain dopamine levels.
When we received that notice, a reward chemical called dopamine in our brain was released. This chemical will motivate us to seek good rewards for rewards. You are passionate about checking the game, as each game tells you that you may suffer a spike in dopamine. See also why candy crushing is so popular.
Like I said everything, I have not talked about game dynamics yet. Because of all the factors so far, most mobile games are addictive to some extent
Now combining these factors with somewhat addictive games, you can create addictive games like Clash of Clans and Flappy Birds. See why loose birds are so popular.
The game is very difficult, but the learning curve is short and addictive. I believe you played the game for a few seconds, gained control and mastered it, but you will soon lose yourself
Games that are easy to learn but difficult to blow are one of the driving forces of the most popular games and some games are highly addictive to some people. Frustration is a very strong emotional force
Game developers can learn how to use proper frustration and can guarantee that players will continue to play even if drug addicts come back to drugs. Please also see why some people are gambling
If you try a healthy meal but try to keep some unhealthy foods in your home, it may recur. The problem that has always been exposed to something is that you may not be able to stop using yourself sooner or later.
Our mobile phone handles mobile games on a 24 hour system. We can access them anytime, anywhere. That is another important reason why they are highly addictive.
The ultimate guide to breaking the habit of this book is published by 2knowmyself. This book will help you overcome all the bad habits you bothered you in a short time.
Did I stop thinking about why some mobile games look very addictive? Even if you do not feel it is particularly fun and fun, you just want to play. They accomplish this by rewarding progress, and one of the main problems facing education is that you can not measure your progress. It is hard to see if the time you invested resulted in you. This is why micro rewarding and progressiveness are very important. I feel the need to think that humans are constantly moving forward. Even if you see a progress bar moving or investing time, you know that it is important to earn rewards when you reach a certain point.
The concept of dependence on social media apps (like Facebook and Twitter) and mobile games (like Candy Crush) is nothing new. At some point, we became a victim of app poisoning. Whether it is a red icon in FB application, "pull-down refresh" in e-mail, or Flappy Bird's high score, we were once drug addicts. The concept of technological addiction existed for a while, but so far we have seen the growing awareness of the world. Technology companies are no longer considered the center of innovation, but they are comparing with other evil industries such as the tobacco industry (see the New York Times published by David Brooks). Facebook's former president Sean Parker acknowledged that he is using "loopholes in human psychology" on Facebook to increase participation in the platform.