When I sat at the invitation to excellence at Alexander Hall, I saw pieces of dark nights around me. I was shocked by the students' face in the room - some people were somewhat interesting, others were almost not expressions - they looked at Batman and got the clown head on the table Because it put it. The idea of "how blood of a movie dislikes our culture against the violence around them" is my mind when I see the students who are the products of aggressive media of our culture It came to floating. According to statistics of the American Psychiatric Association, by the age of 18, American teenagers will see 16,000 simulated murders and 200,000 illegal acts.
Recently, media violence discussed the general view that viewers are not sensitive to violence and suffering in the real world. As I pointed out, there is increasing evidence that this hypothesis did not actually happen ... at least people do not think it well. Furthermore, there is a theoretical reason to explain why fictitious media should not make us feel sensitive to the pain of reality. In other words, the evidence shows that our brain treats fictitious stories and reality things in various ways and that it is easy to generalize to other situations within the environment (together with friends and family members) Relax to). It is not common in hostile circumstances. Real World)
Before judging whether violence and the desensitization work of the video game are related, it is necessary first to explain the meaning of "desensitization of violence". Young people are not sensitive to violence. In short, young people are not gradually motivated by violence and they are not bothered by violence. Some children think screen violence as a game or illusion, and in some sense as violent terrorism exemption, so they are not sensitive to the pain and suffering of others. They may even accept violence as the only way to solve conflicts, which increases the chances that they will handle others in a positive and harmful manner.