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Violent Video Games Relation to Violent Behavior

2023-05-25 04:17:01

Literature Review In all these violent incidents that occurred from 2011 to 2012, the media raised questions about the safety of children playing violent games. Shooting incidents at Sandy Hook and Columbine are part of violent video games. In 2013 Sasha Emmons' article on Parenting.com explains the relationship between massacre massacre in Newtown in December and genuine violence. They raised the topic of Sandy Hook's killer and Adam Lanza played a violent game called "Call of Duty".

Introduction Violent video games are special games that adversely affect attitudes and behavior. These video games are very popular among children and teenagers. Since the 1980's, violent games were under political debate. When teenagers usually play violent video games they become aggressive and then they face psychological problems. For this purpose, some claim that violent games are harmful to society and affect behavior and health. It is very interesting.

Despite the exact nature of the relationship between violent video games and violent or aggressive behavior there is still substantial evidence linking video games to violence and its relevance. As with the law prohibiting the sale of violent video games to minors, our role in social control is somewhat unknown, but video that is ineffective against such social controls Discussion on the use of games is too simple. A deeper and critical analysis of the problem from multiple perspectives will help to more fully understand the causes and related factors of pubertal violence and provide a creative solution to this permanent social problem It will tell you the direction. .

Extensive analysis on violent crime and the use of video violence games did not find evidence of increased sales of violent video games leading to violent crime. Researchers believe that as more and more people play violent games, violent games directly triggering violent behavior, data indicates an increase in massive violent crime . Indeed, there is evidence that as more and more teenagers play video games, the incidence of juvenile violence declines. Another review found that most of the studies on violence and video games are being influenced by publication bias; basically, video games are better than research to find violent video games that do not affect violence It is found that there is a high possibility of leading to aggression and violence. . Therefore, numerous comments on the data concluded that violent video games bring aggression without consideration of the opposite study.