Throughout history, men are constantly looking for ways to entertain them and develop new activities and games every time. From the 1970s to the present, video games have become a very popular way to spend time and enjoyment. Various types of video games are being developed from adventure to racing, for example, violent video games seem to be the most popular (Shin, 2003). Making your enemy's video game die is very influential for children and adults (Stafford, 1999).
Violent video games do not train kids to become killers. The video game industry has been criticized for many years against opposing and making the children more aggressive and violent. Recent studies have shown that violent video games are helpful for children's anger. After a violent video game, only a few children found out to be aggressive, but they had three specific features that led to this aggression ("violent acts" ). Not all kids are affected by violent video games, but people are
Recent extreme violence, including adolescent youth and behavior related to violent video games, has increased interest in videogames of video games. Studies have shown that violent video games can affect aggressive behaviors, aggressive behaviors, aggressive cognitive and physiological arousals. Anderson and Bushman proposed a general aggressiveness model (GAM) to explain the mechanism of association between violent video games and aggression. However, the impact of violent video games on puberty developmental development has not yet been resolved. The purpose of this review is to combine developmental changes occurring during puberty with GAM
In video games, gamers may lose their aggression. GAM believes that if a player is influenced by a violent video game, certain elements, especially hostile elements already high players are more likely to become more aggressive. Even if they were affected by violent video games, those who found that hostility evaluation was low did not affect the attack level. The results of GAM application are affected by physical and biological changes, especially in adolescence. Exposing individuals to violent games often affects the operation process of GAM. If aggression increases during puberty and you are constantly exposed to violent video games, it will enhance and increase aggressive influence, cognition and awakening. Ultimately, there is a possibility that the player's individual condition may be adversely affected. That's why attackability has increased