People are always looking for a cause that makes awful things happen. Since Colombine and Raytheon, the media immediately blamed the video game for many shooting targets and causes. Since the manufacture of violent video games, violent video videos have been blamed for violent video games for many years. According to the news coverage, the video game gets more and more shots every time, how long this person plays video games everyday, how to shoot people with video games, how to promote violence and reward them in video games I will let you know in general.
Violent video games are considered the main cause of violence around the world, but they do not actually exist. From 1990 to 2008, according to a FBI survey, sales of violent video games increased, but violence declined. Violence in the game due to violence in the real world is considered complementary, but in reality it is irrelevant. Many parents condemn video game makers in violent affairs, but in reality parents are responsible for monitoring and purchasing violent games. Age (violent video game and youth)
Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I believe that making young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.
Despite thirty years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Is the video game likely to lead to violence, or is there already a tendency for already violent people to choose aggressive theme toys? The following is a summary of a comprehensive list of published studies, it basically raises the same problem - what is the impact of violent video games? Contrary to most of the articles you might find on this topic, the goal is simply to announce the research and to have the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, the impact of violent computer games on children, adolescents and adults