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Violent Video Games Do Not Cause Violence

2024-02-02 20:49:30

Violent video games increase player aggressiveness. If so, video games may be the reason for most of the bad news we hear on TV. Whether the video game is responsible for school shooting incident. Whether the producer of the video game needs to look down on violence. What if video games become more violent and realistic? On the other hand, video games should be attributed to increased violence in children. As violence in video games grew, people began to realize that the aggressiveness of their children was also increasing.

Violent video games are considered the main cause of violence around the world, but they do not actually exist. From 1990 to 2008, according to a FBI survey, sales of violent video games increased, but violence declined. Violence in the game due to violence in the real world is considered complementary, but in reality it is irrelevant. Many parents condemn video game makers in violent affairs, but in reality parents are responsible for monitoring and purchasing violent games. Age (violent video game and youth)

Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I believe that making young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.