Do violent video games increase the aggression of people playing the game? If so, video games may be the cause of most of the bad news we hear on television.
Is the video game responsible for school shooting incidents? Do producers in video games need to repel violence? What happens when video games become more violent and realistic? On the other hand, should video games be caused by an increase in violence of children? Violence in video games began to increase, so people began to realize that their children's aggressive behavior also increased. This brings about the assumption that violence in video games has a big influence on children's behavior.
The first three theories of Huizinga are used to define video games. They are isolated and do not provide evidence to violate or conform to the theory of violence in video games to increase aggression. However, according to the fourth theory I call it the "game instability" theory, all of which shows that there is no correlation between violence in video games and those playing the game. The more basic term "game instability" theory represents the process by which a child recovers his or her real life after the game is over. When kids play video games, the game can completely soak them in the area of the game for them. Even if the video game becomes a reality when playing the game, when the game is over, the actual reality replaces the newly discovered simulated reality and everything returns to normal. To illustrate this, let's compare the children playing video games with the teams participating in the competition sports.
Many attacks were used during the game, usually needed to win. After the game, the aggressiveness of the player disappeared, they shook hands and said each other "a good game". If intense action in these games increases the aggression of the child, his or her aggression returns to normal after the video game is over. This theory is one of them.
Violent video games are thought to be the main cause of world violence, but they do not really exist. From 1990 to 2008, according to a FBI survey, sales of violent video games increased, but violence declined. Violence in the real world of violence in the game is considered complementary, but in reality it is irrelevant. Many parents criticize video game makers in violent cases, but parents are actually in charge of monitoring and purchasing violent games. Age (violent video game and youth)
Despite 30 years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Do video games lead to violence? Or ... Do those who already have a violent tendency choose an aggressive theme toy? The following is a comprehensive list of published studies focused on the same question - what is the impact of violent video games? Contrary to most of the articles you may find on this topic, the goal is simply to announce the research and to make the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, influence of violent computer games on children, adolescents and adults
Video game violence does not lead to youth violence and may actually help to control this violence. Violent video games have never proved to cause violence among teenagers. One of the most noteworthy franchises in the history of video games is Grand Theft Auto (GTA). However, since the GTA appeared in 2001, violent crime by young people has actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise has sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I believe that making young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. Youth violence recorded a record high in the 1990s. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think that the reason is here.