Essay sample library > Violent Video Games did Not Cause the Columbine High School Shooting

Violent Video Games did Not Cause the Columbine High School Shooting

2023-05-20 18:00:02

"I think I have to hold a baseball bat on my head and have to hold him with a broken head." Eric Eric posted a message on his web site about local meteorologists (Anton 5 ). . Harris is one of the murderers at the Columbine high school shoot, known as "stubborn gamers, he likes interactive bloody stuff called DOOM" (Anton 2). Fate is thought to be a factor in the violent tragedy of Eric Harris. The problem is that playing Doom makes him become a violent child, or a violent child plays Doom.

Due to the shooting incident at Columbine High School in 1999, many Americans began thinking about violent video games. After the attack, the family of the victim sued more than 20 game makers saying that the first person shooter Doom's title played by two young gunmen made them insensitive to violence. The judge dismissed the lawsuit but Just like Bandura did on television, Columbine's fuss began to examine the details of the game and began to explore the root of the attack. Several studies tried to distinguish between good and bad games. In the experiment of 2010, Tobias Greitemeyer of Sussex University in the UK and Silvia Osswald of Ludwig Maximilian University of Germany played one of three video games, "prosocial" game, "extreme" game I asked them to do. Or "neutral" game Tetris. After 8 minutes, the lab assistant answered a lot of questions, but it was full of pencils from the "inadvertent" table top and hit the floor.

In 1999, after the shooting incident at Columbine High School, the media decided to interpret this terrible situation as a computer / video game. When linking a murderer to a video or computer game, a stereotype was created to have the ability to influence murder. In fact, the murderer listened to Manson's music, watched violent movies, played video / computer games. Because the media became happy. In fact, the murderer got a gun, made home life unstable, and was replaced by a social wanderer at school. Most American media ignore it. It turned out that the behavior in the Colombane case and the style of the video game enjoyed by the two murderers was too close.