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Violent Video Games Cause Violence?

2024-01-29 00:24:45

Rogues and aggression are everywhere; magazines, stores, TV, YouTube, and other video games. But why are these video games considered to be the largest media source of the occurrence of violence in various individuals? is it true? Eight out of eight households in the UK have eight existing households of game machines of existing generation and support learning of educational com and VTech's learning system, children's literacy rate, mathematics and science through them To do. game

Today, violent video games are causing violence and behavior problems for today's youth. This is a common controversy. Normal teenagers are suffering from many violence through the media. Americans from 8 to 18 years old have spent an average of 7 hours and 30 minutes a day using entertainment media. This period is about the same as ordinary high school, junior high school, elementary school. Extreme violence was seen with 7 hour media exposure. By the age of 18, average young people will only see about 200,000 violent acts on television. The number of media that are exposed to violence, such as television, the Internet, movies, music, video games, etc., can have a significant impact on the way young people think. I think at all these exposures there must be an association between the violence these kids see in video games and the tendency for them to become aggressive.

Violent video games are considered the main cause of violence around the world, but they do not actually exist. From 1990 to 2008, according to the FBI survey, sales of violent video games increased, but violence declined. Violence in the game due to violence in the real world is considered complementary, but in reality it is irrelevant. Many parents condemn video game makers in violent affairs, but in reality parents are responsible for monitoring and purchasing violent games. Age (violent video game and youth)

Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I think that enabling young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.