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Violent Video Games are the Root Cause of Youth Aggression

2023-01-08 13:34:40

The experiment involved the use of Bobo dolls. The doll is an inflatable clown shaped like a punching bag. At the beginning of the experiment, some kids were watching the first video of an adult Bobo doll with kicks, fists, weapons and even toy guns, and adults are playing toys ignoring Bobo dolls The second video. According to Kutner and Olsen (2008), "According to the behavior the adult depicts in the movie, children are more likely to be violent against Bobo dolls." It is aggressive and hostile.

In 2011, in a longitudinal study of German young people, Von Salisch found that aggressive children tend to choose more violent video games. In this survey, we did not find any evidence that violent games are causing aggression against minors. The authors speculate that other studies may be affected by "single-responder bias" due to self-reported aggression rather than parent or teacher reports. In 2012, the Swedish survey investigated players' cooperative behavior in the "Lord of the Rings Online". The author attempts to combine cooperative or aggressive behavior in the game with real actions depends on unequal assumptions about equivalence of cooperative forms and important conditions of the game and the out-of-game environment He insists.

1 Violent video game for children's aggressiveness causes violent video games which are the main cause of aggression problems for children aged 6-8. Some children even think they play games in games. In their view, they often use them to replace players. Video games do not teach children morality, children's performance and aggressive behaviors at home. When the game is no longer a game, is the main cause of the damage a video game? The video game of Joel AJ Parker Northwood University is becoming an important part of today's people, especially children. It is no longer the world of cardboard and card games. Many people argue that video games can not use their imagination. But Will Wright will do a different request. Wright believes that video games can now create their own scenes and use their imagination to customize the "new life" of the game. But,