Violence or attack means "acts that harm each other with harm". Numerous people were killed and murdered. Especially in the United States, it is caused by ongoing violence around the world. According to the World Health Organization (WHO), violence is one of the main causes of death generally, every year the same, worldwide over 6 million people are killed. According to the World Health Organization, about 2% of the world's population is being killed by violence in the United States.
It is no doubt that violent video games are legitimate drugs for children and adolescents, paralyzing their minds and reprogramming their minds. Like narcotics, it reduces their susceptibility and makes them more violent. The idea of such a violent video game did not appear up until the late 20th century and from competition to enemies until free drug abuse and sexual violence most young people knew and played today. These games will adversely affect teenagers, make them more eaten and more.
City, video game, and family. Social engineering factors and psychology behind juvenile violence are some of the main challenges leading to juvenile violence. In particular, video games have caused widespread social violence. These violent acts included Sandhoek shooting and Virginia Tech's shooting and many people died as a result of violent video games. Analysis of relationships between youth violence and video games is an important issue.
Recent extreme violence, including adolescent youth and behavior related to violent video games, has increased interest in videogames of video games. Studies have shown that violent video games can affect aggressive behaviors, aggressive behaviors, aggressive cognitive and physiological arousals. Anderson and Bushman proposed a general aggressiveness model (GAM) to explain the mechanism of association between violent video games and aggression. However, the impact of violent video games on puberty developmental development has not yet been resolved. The purpose of this review is to combine developmental changes occurring during puberty with GAM
Some people think that teenagers will become more violent in today's age. Some people are concerned that certain aspects of our technology, including the violent videogame severity, are affecting violence in American teenagers, but this is totally a problem I do not believe it. According to a survey on the use of violent video games by teenage boys and girls in 2004, boys in seventh and eight grades are getting angry and relaxing with violent video games . Violence in video games is not attributable to violence, according to the recommendation of video games for stress relief. Many of the ideas on the impact of violent video games are negative, but I do not think they will show it ... more