Violent video games can affect people's behavior. Why so many children are fascinated by violent video games. What is the idea of a violent video game for some people? Yes, the answer everyone is looking at is staring at us Yes, violent video games are more violent. Did you know that video game developers spend millions of dollars on the development of violent video games and the promotion of these violent video games? All money used to develop video games is related to make the game more addictive.
Research on cognitive effects of video games focuses on the potential relevance between violent games and violent behavior, but "predictive images in video games are" attitudes and interests "in" children, adolescents and the environment " It affects behavior. " The author of that book wants to go further. Of particular interest to them are fewer records, that is, the negative stereotype affects gamers. They pointed out that past researchers created many literature on "negative stereotyped sex images" in video games of "female obedience, role of sexual exploitation - plump, do not do" ing. "Brain that is the victim of attack" (Provenzo 2000) "Even some games" depict and even reward sexual violence against women without emphasizing the adverse effects on criminals.
Introduction Violent video games are special games that adversely affect attitudes and behavior. These video games are very popular among children and teenagers. Since the 1980's, violent games were under political debate. When teenagers usually play violent video games they become aggressive and then they face psychological problems. For this purpose, some claim that violent games are harmful to society and affect behavior and health. It is very interesting.
Recent extreme violence, including adolescent youth and behavior related to violent video games, has increased interest in videogames of video games. Studies have shown that violent video games can affect aggressive behaviors, aggressive behaviors, aggressive cognitive and physiological arousals. Anderson and Bushman proposed a general aggressiveness model (GAM) to explain the mechanism of association between violent video games and aggression. However, the impact of violent video games on puberty developmental development has not yet been resolved. The purpose of this review is to combine developmental changes occurring during puberty with GAM