Violent video game: a bad choice for parents and children A 12 - year - old boy named Paul is sitting about 3 feet from the 52 - inch screen TV watching his character. He can use his game controller without leaving the TV. He was sitting there focusing on what he was doing, and he did not know what's going on around him. Occasionally he will shout "Dying, vampire!" Just then, his five-year-old brother, Skyler, stopped next to him.
Is the immediate problem quality of video games? According to parents, this is a waste of time and worse. Media and some experts criticize violent video games as a cause of youth violence and extreme anti-social behavior. On the other hand, with the help of scientists, many psychologists have discovered that video games actually show a lot of extra points - the most important thing is to make the kids sharp and wise is. Children may actually realize high-level thinking and think that they will definitely be necessary for video games in the future.
Parents are absolutely worried that the kids are playing too many video games, especially violent video games. This is because violent video games often contain many violent acts such as shooting, combat, killing. Indeed, many parents may be concerned that violent video games may affect children's behavior. But playing violent video games does not have a negative impact on children as it does not adversely affect children's behavior. In addition to asserting violence, video games contain a lot of socially useful education and useful information. Articles of Harvard Medical School's article "Violent video game and youth" and Dr. Douglas A. Gentile and Dr. J. Ronald Gentile "Violent video game as a model teacher: Concept analysis" play violent video games Even if it does not have a negative influence on children.
Among children, the reputation of video games is rather bad, especially due to the potential negative impact of exposure to violence. In addition, 71% of parents told ESA that video games play an active role in the life of their children, 67% of their parents had video games with children at least once a week. According to the ESA report, one thing is certain that the industry has grown tremendously, with revenues in 2016 exceeding $ 34 billion. On the other hand, as VG became more complex (due to improvements in computer hardware), they attracted older viewers in response to non-children viewers, and VGs became popular as mainstream entertainment options. As a result, the number of people spending hours playing these games everyday is increasing.