The influence of violent acts on television on children 's behavior has been drawing attention for children and mass media for a long time. Plato suggested banning his ideal republican poet. Because he was afraid that their stories about unethical behavior would erode the hearts of young people. In modern times, moral pressure groups are trying to "protect" their children from the influence of popular literature, concert halls, movies, comics, television, and "video mischiefs". It is important to see the problems of television violence and children's behavior in a wider social, cultural and historical context.
Many studies, including longitudinal studies, show the relationship between violent exposure of children and their own violence and offensive behavior. Many studies document the role of television in promoting child violence. 1819 In the recent two studies, the meta-analysis of the relationship between violence against TV and children's attack is closely related to violence against TV and attack behavior of children 20
There is little research on the effect of violent video games on aggression. (1) Children and their parents tend to more positively evaluate video games than television, but (2) TVs and violence are expected to become more active as children play violent video games. Indeed, people are expecting children to be more aggressive when playing video games than when watching TV. Because children are rewarded for their symbolic aggression when playing video games. (3) It is reported that children playing with toy weapons and playing in competitive games become as aggressive as children exposed to television violence. (Four)
Television, video and video games expose children to high-level violent images every day. In many countries, on average, there are 5-10 aggressive behaviors per hour. Does this violence affect children's behavior? The study found evidence of a hypothesis called "compass theory". Based on the child's current experience, values, cultural environment, the media content provides a reference frame that determines the direction, ie the direction of the child's own behavior. Children do not necessarily use the depicted behavior, but media images provide models.