Since the first games such as Pong and Asteroid appeared in the early 1970's, video games changed dramatically. As primarily involving shapes, video games have evolved into their own entire world, sometimes looking very realistic. As a result, as the game gets better and better, more and more intense events in the game will appear blurry. Today, most violent games evaluate them and prohibit them from being used, but the kids still can catch them. These violent video games should not be played by children, but they must be affected.
Naturally, parents are concerned about the effect of violence on hitting children on video games, TV, movies, pop music. Several studies have been done on the effects of video games, movies, television programs, and music on violent events. Not all children and adolescents who passed media violence will be violent, but it is important to note that media violence is closely related to the aggressive or violent behavior of these children It is included in some of the findings. Researchers compared this association between smoking and lung cancer. Not all smokers develop lung cancer, but because smoking increases the risk of lung cancer, smokers are more likely to develop lung cancer.
Despite thirty years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Is the video game likely to lead to violence, or is there already a tendency for already violent people to choose aggressive theme toys? The following is a summary of a comprehensive list of published studies, it basically raises the same problem - what is the impact of violent video games? Contrary to most of the articles you might find on this topic, the goal is simply to announce the research and to have the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, the impact of violent computer games on children, adolescents and adults