If you are watching a movie now, you definitely see some sort of violence, whether you are killing, striking, or some kind of cruel behavior I know that it is deaf. Whenever you see television, you often see commercial advertisements that advertise new movies with headlines like 'scream' or 'fear'. Regardless of whether you think these movies are necessary, the production company knows that they will get the audience, that is why they keep making these movies. A few days ago, I was watching a movie with my lovely girlfriend called "Matrix". This title attracted attention to make the aisle of the movie store look beautiful.
As you can see, there are many violent events in today's movies, but regardless of whether you think the violence in the movie is necessary, the producer keeps adding it to the movie and people see them Will come back to. Today, violence is everywhere. Films, TV, video games, even Saturday morning cartoon. Removing violence from all of these may reduce us
Naturally, parents are concerned about the effect of violence on hitting children on video games, TV, movies, pop music. Several studies have been done on the effects of video games, movies, television programs, and music on violent events. Not all children and adolescents who passed media violence will be violent, but it is important to note that media violence is closely related to the aggressive or violent behavior of these children It is included in some of the findings. Researchers compared this association between smoking and lung cancer. Not all smokers develop lung cancer, but because smoking increases the risk of lung cancer, smokers are more likely to develop lung cancer.
A 50-year study review on the effects of violence against television, movies, video games and the Internet suggests that viewing media violence can greatly increase the risk of active action by viewers or video gamers in the short and long term I conclude that there is. Violence is included in 60% of TV programs, and 40% of TV shows contain a lot of violence. Most video games contain violence. Since the rating process is done by the video game industry, the video game rating is a poor display and constitutes a conflict of interest. The authors state that the influence of violent electronic media on public health is secondary to the effect of smoking on lung cancer (Huesmann L 2007).
The way we use technology to educate and nourish our children is no longer sustainable.