"Stop!" The mother cried to a 13-year-old son. They tried to buy a game her son wanted at the game store as compensation for his academic record at school. But then why do not mothers want to buy it. "My son, this is not for you, this game is suitable for people over the age of 18," Mom explained. "But my mum and my friends are always playing together, I was playing when I went to Tommy's house last weekend, which was fun!" The son announced. This is a typical discussion I have heard among my parents and my children as I used to work at the game store before.
Recent extreme violence, including adolescent youth and behavior related to violent video games, has increased interest in videogames of video games. Studies have shown that violent video games can affect aggressive behaviors, aggressive behaviors, aggressive cognitive and physiological arousals. Anderson and Bushman proposed a general aggressiveness model (GAM) to explain the mechanism of association between violent video games and aggression. However, the impact of violent video games on puberty developmental development has not yet been resolved. The purpose of this review is to combine developmental changes occurring during puberty with GAM
Violence is an aggressive act, but not all aggressive acts are violent acts. Few studies have examined whether playing violent video games will increase the possibility of subsequent crimes, criminal acts, or fatal violence. These studies are difficult to perform and require a large number of children. Importantly, playing violent video games tends to raise the level of aggressive behavior, which may lead to more deadly violence and other criminal acts, but clearly supporting this hypothesis There is no evidence.
There are many studies based on video game violence, whether it is hypertension, aggressive behavior or violent outbreak. A study led by a Ph.D. student at Brock University Paul Adachi has proved that these violent games are causing aggressive behavior, but it depends on the degree of game competition, not violence . Thus, even equally competitive non-violent games, users will show similar aggressive behavior. Eric Harris and Dylan Klebold murdered 12 students like the Colombane high school massacre incident in 1999. . It is well known that two teenagers who committed such extreme violence are excess players of the intense video game "Doom 3D".