The measure of violence in these video games ranges from 5% to 91.2% of game play, 30.7% is used for violent opponents and does not provide information on not using violence So, it differs greatly. In 33 games (60%), it is worthwhile to hurt other characters, it is necessary to improve. Although 27 of the selected games depict the death caused by violence, shooting, action and adventure games suggest the most prominent death per minute. They found remarkable comparisons in the degree of violence in the type of video game.
Video games in popular culture Video games and computer games (both simply referred to as simple video games) recently entered pop culture scenes. The first video game was developed by William Higginbotham in 1958, but popularity increased in the 1970s as Pac - man and Frogger appeared in stores (computers and video games). Young generation video game consumers will see what it is
Video game culture is a worldwide new media subculture formed around video game and game play. As computers and video games have become widespread, they have had a major impact on popular culture. Over time, video game culture evolved with the growing popularity of Internet culture and mobile games. Many people who play video games think that gamers mean people who like games to those who have passion for games. As video games become more social due to multiplayer games and online features, gamers find themselves developing social networks. As new trends called e-sports are widely accepted, games can be both entertainment and competitive. Discussions on trends and themes of video games and video games are being held in social media, politics, television, movies, music, etc. in the 2010s.