My parents have reasons to be afraid. In many schools, metal detectors are installed in doors to prevent armed students from slaughtering colleagues. And the children have unprecedented opportunities. . . . . Video game It seems a bit odd to put video games in the same category as other horrible facts that parents must deal with, but in recent years violent crime has become more common among young people I will.
That is the insensibility of America's youth by violence in mass media, especially television and video games. Violence in television and violence in video games has increased, and youth violence is increasing, so I am interested in researching it. Increases in violence in television and video games will have a dull influence on young people in the United States, which will increase the possibility of violence. I think this research is very important
Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I believe that making young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.
It is no doubt that violent video games are legitimate drugs for children and adolescents, paralyzing their minds and reprogramming their minds. Like narcotics, it reduces their susceptibility and makes them more violent. The idea of such a violent video game did not appear up until the late 20th century and from competition to enemies until free drug abuse and sexual violence most young people knew and played today. These games will adversely affect teenagers, make them more eaten and more.
Video games are often criticized on the downside associated with playback. This includes whether the time spent on video games leads to increased physical activity and whether the player reduces susceptibility to violence. However, playing a video game actually has several advantages. By choosing the appropriate game, you can enjoy the privilege while suppressing adverse effects. Some video games actually have educational elements. They can help children learn letters and numbers and help them learn vocabulary and decision-making skills. Choosing a game with an intellectual advantage will help prepare an infant for admission by providing a fun way to build a base.