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Video Games Inspire Violent Behavior

2024-01-09 11:50:22

Introduction Youth violence is a term used to define the collective behavior of young people and is socially unacceptable. These actions include hitting, bullying, blows, beatings, and even armed robbery. Puberty violence has always influenced many societies and has a devastating history of the community. Many factors have been pointed out about causing violence among adolescents, but research has shown that model behavior is the most common cause of adolescent violence in society. These include movies, streets, video games, and behavior at home.

Introduction Violent video games are special games that adversely affect attitudes and behavior. These video games are very popular among children and teenagers. Since the 1980's, violent games were under political debate. When teenagers usually play violent video games they become aggressive and then they face psychological problems. For this purpose, some claim that violent games are harmful to society and affect behavior and health. It is very interesting.

Despite the exact nature of the relationship between violent video games and violent or aggressive behavior there is still substantial evidence linking video games to violence and its relevance. As with the law prohibiting the sale of violent video games to minors, our role in social control is somewhat unknown, but video that is ineffective against such social controls Discussion on the use of games is too simple. A deeper and critical analysis of the problem from multiple perspectives will help to more fully understand the causes and related factors of pubertal violence and provide a creative solution to this permanent social problem It will tell you the direction. .

Research on cognitive effects of video games focuses on the potential relevance between violent games and violent behavior, but "predictive images in video games are" attitudes and interests "in" children, adolescents and the environment " It affects behavior. " The author of that book wants to go further. Of particular interest to them are fewer records, that is, the negative stereotype affects gamers. They pointed out that past researchers created many literature on "negative stereotyped sex images" in video games of "female obedience, role of sexual exploitation - plump, do not do" ing. "Brain that is the victim of attack" (Provenzo 2000) "Even some games" depict and even reward sexual violence against women without emphasizing the adverse effects on criminals.