In today's society, we have developed our culture and accepted various ideas expressed throughout the world. As a new marketing giant, war and many other violent scenes are produced globally and they are now called video games. Since the late 1970's, video games have focused on the era of boredom for entertaining individuals, and to some extent this is the intended purpose. But many opponents of today's video games think they are becoming more violent; I acknowledge this is true.
Introduction Violent video games are special games that adversely affect attitudes and behavior. These video games are very popular among children and teenagers. Since the 1980's, violent games were under political debate. When teenagers usually play violent video games they become aggressive and then they face psychological problems. For this purpose, some claim that violent games are harmful to society and affect behavior and health. It is very interesting.
According to a survey in 2010, 49% of adults think that violent games can inspire people to commit atrocities in real life. Studies published in mass media cultural psychology weaken this claim and suggest that violent video games do not increase violence. Instead, researchers believe that the duration of the game is important. Researchers interviewed about 200 people 10 and 11 who talked about their video game customs. They also asked their children 's teacher about their classroom behavior, problem solving skills, and academic involvement. Two-thirds of the children play video games everyday, boys are participating in daily games with twice the chance of girls. Approximately 10% of children report game time more than 3 hours a day
Playing video games does not lead to violent behavior. Do not get me wrong, some video games show terrible violence. "In a recent survey, 92% of American children from 2 to 17 years of age played video games, their parents purchased $ 225 million last year and reached $ 6.4 billion," . There is no controversy here that violent video games do not lead to child violence, but responsibility for violence should be attributed to those who should have taught individuals and individuals. It was named Odyssey released by Magnavox. The main games of this system are light gun game and tennis game. At the same time, a game called Pong succeeded in the world. People want to play Pong at a comfortable home, because they bought an Odyssey. Since Magnavox sells only that game system, this system sold only about 100,000 units.