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Video Games and Academic Performance

2024-02-27 14:59:07

Other studies on the influence of video games on academic achievement show similar results and there is no negative impact or positive influence related to complicated tasks, reasoning and dexterity, strengthening of failure as a learning instrument . According to a recent survey by Columbia University, high-video games for children aged 6 to 11 are associated with a great increase in sophisticated intelligence activities and overall school skill opportunities.

The discussion of video games has many restrictions, which leads to a decline in academic performance. One thing is that this discussion is mainly based on excessive video games. This is because the academic performance may decline if doing things other than work at school. Another limitation is that video games have been shown to increase children's knowledge and cognitive abilities. An example of this is that children can actually improve reading ability by playing video games containing plenty of text. One limitation on the discussion of video games is that social skills are reduced as many video games involve virtual games and interaction with others. In addition, children can even video games in the same room as friends and family. Because this kind of video game actually promotes social interaction among players.

Anand said that when the average score (GPA) and the academic ability test (SAT) of the student using the video game pass (555), there is a correlation between the use of the video game and the academic record. According to Anand's survey, there is a negative correlation between the time spent playing the video game and the score of the student's SAT and GPA. Anand's survey results suggest that video games and computer games may adversely affect individual GPA and may have an adverse effect on SAT score. Although the results depict statistical dependence, it is still difficult to prove causality. This difficulty arises from the academic performance and the complexity of student life.