Evaluation of recent games has caused many discussions by the Entertainment Software Rating Board (ESRB), but video game violence does not affect teenagers becoming violent in the real world . Compared to the violence of the game itself, the difficulty of the game greatly affects the teenager's aggressiveness. Today, many games are attracting the attention of many people due to violent content. However, in some cases video games tell children what to do and improve hand and eye coordination. In some cases, playing violent video games can improve the ability of children to solve problems.
Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I think that enabling young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.
Koojimans may be simply to mark violent games to build a relationship between violence and aggression of video games. This raises a new problem: What is the definition of violence in video games? Koojimans has made many changes to the meaning of the term "violence", which may have different influences on aggression or not at all, so this could be a topic for future research There is sex. From all these things, Koojimans has confirmed that the video game's violence and aggression interaction is really complicated.