Concerns about the impact of video game violence on children's violence have spread to at least the beginning of the mass media, some of which extend to movies, radio, television, and comic books. As technology brings new media to the forefront, problems turn into violent accounts within these new media. Two popular sources and scholars are working on this problem, assuming this is the case, actually asking violent video games to change their behavior and make them more violent .
Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I think that enabling young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.
Koojimans may be simply to mark violent games to build a relationship between violence and aggression of video games. This raises a new problem: What is the definition of violence in video games? Koojimans makes many changes to the meaning of the term "violence", which may be a topic for future research, as each may have different influences on aggression or not at all. I do not. From all these things, Koojimans has confirmed that the video game's violence and aggression interaction is really complicated.
Despite thirty years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Is the video game likely to lead to violence, or is there already a tendency for already violent people to choose aggressive theme toys? The following is a summary of a comprehensive list of published studies, it basically raises the same problem - what is the impact of violent video games? Contrary to most of the articles you might find on this topic, the goal is simply to announce the research and to have the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, influence of violent computer games on children, adolescents and adults