Smoking, drinking, and porn are among those that people think are children involved in immorality. However, children play a role in video games, ruthlessly raping, beating and killing other characters is considered acceptable as long as the child has a certain age. Video games are very prominent in everyday life. Just two years old children begin a basic video game to learn their ABC and 123. The problem is that as children grow old they are affected by the video games they play, and most video games in today's society are violent and bloody.
Some individuals and organizations are convinced that violence in video games actually leads to making people more violent, angry, extreme in the real world. They teach that video game violence makes players insensitive to real violent behavior, allowing physical attacks to be a preferred way to solve problems and take action. Some organizations think that violent video games should be banned (although such bans are unconstitutional). Media coverage accuses the sole responsibility for video game violence in school shooting. This is just one example of this particular point of view.
Koojimans may be simply to mark violent games to build a relationship between violence and aggression of video games. This raises a new problem: What is the definition of violence in video games? Koojimans has made many changes to the meaning of the term "violence", which may have different influences on aggression or not at all, so this could be a topic for future research There is sex. From all these things, Koojimans has confirmed that the video game's violence and aggression interaction is really complicated.
Despite thirty years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Is the video game likely to lead to violence, or is there already a tendency for already violent people to choose aggressive theme toys? The following is a summary of a comprehensive list of published studies, it basically raises the same problem - what is the impact of violent video games? Contrary to most of the articles you might find on this topic, the goal is simply to announce the research and to have the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, influence of violent computer games on children, adolescents and adults