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Video Game Violence: Therapeutic Outlet or Perpetuating Violence?

2023-04-14 10:10:10

According to Harvard Mental Health Letters, violent video games and articles written by youngsters, they oppose the concept of release of this cure. When talking about the effects of harmful video game violence on children, they are interested in the materials and research dates of the American Academy of Pediatric Academy (AAP) and the American Child and Adolescent Psychiatry Academy (AACAP), especially those who start such a video game Use. When I was young. "Both AAP and AACAP are the basic principles of social learning theory" ("violent video game") why children learn by observing, imitating and recruiting behavior.

Video games have been debated for decades. Some people think that video games are related to violence. However, according to new research, video games can be used for therapeutic purposes, exercise, stress relief, active interactive learning, hand and eye coordination, and various types of patient treatment for people all over the world is. While playing video games, coordination and concentration can physically, socially and mentally benefit users. According to today's survey, certain video games may reduce fat and promote weight loss. According to other sources, the doctor instructs parents to let their children play video games to control their focus. We found that video games have improved hand and eye coordination and have been used to recover casualties. Gamming has evolved technology and created many new positive effects

Despite thirty years of research on the effects of violent video games and computer games on children, it seems confusing. Does video game lead to increased aggression and violence? Is the video game likely to lead to violence, or is there already a tendency for already violent people to choose aggressive theme toys? The following is a summary of a comprehensive list of published studies, it basically raises the same problem - what is the impact of violent video games? Contrary to most of the articles you might find on this topic, the goal is simply to announce the research and to have the reader draw his own conclusions. There is no agenda here - just by reviewing the published research, influence of violent computer games on children, adolescents and adults