Members and researchers said on Tuesday the video game evaluation system designed to warn parents about violence and excessive sexual activity has serious flaws.
President David Walsh of the US Home Media Laboratory said, "This system is out of order and needs to be modified."
According to the group's report, "The game in 2004 included more violent and sexual content than the game in the late 1990s, and it turned out that the language was awkward." Or the possibility of partial nudity is six times the latter half of the 1990s. "
However, Walsh said that the rating system has not changed, "M" ratings of mature viewers will not alert the players perfectly the issues they face.
Senator Joseph I. Lieberman who attended the press conference at D - Connect Capitol Hill announced the results, especially when the government took steps to ensure that the retailer performs the rating system reliably, I took the step.
According to reports, it is easy for infants to purchase M level games without adult supervision many times.
"These games were an attack on the value system and the social structure," he said. "This has had a big impact on our children."
Walsh lists three potential implications: creating an "impolite culture" for authority, increasing obesity, and making young people crazy about games.
Before Mortal Kombat appeared, the video game was able to simulate peeling off my heart without getting "M" rating from the Entertainment Software Rating Board (ESRB). In 1991, the United States had no video game regulation committee. In theory, developers can develop all kinds of games including blood, death, blood. Manufacturers of Mortal Kombat are unlikely to raise discussions about violence in video games across the country but critics in the video game industry use the game's "fatal" function to support the creation of ESRB To do. At the time, no one regulated who could buy a violent video game, and Mortal Kombat is a typical of why video games need to be evaluated like movies and music It became a representative representative. The evaluation given by the ESRB now determines the age for a person to buy a particular game.
The first big controversy in American video games occurred in the early 1990s when games such as Mortal Kombat and Night Trap were launched and was known for violent or sexual scenes for children. Questions regarding video games eventually entered the US Congress. After recommending the establishment of a government committee to establish the evaluation of video games, the Interactive Digital Software Association was founded and approved by a major video game company and the Congressional Entertainment Software Rating Board (ESRB) It was submitted to.
In 1994, in response to government pressures, the video game industry established an entertainment software evaluation committee, a unique institution, to assign ratings to video games. This voluntary evaluation system follows the tradition of movies and television. However, the evaluation of video games is widely ignored, and California later enacted a law prohibiting teenagers borrowing or purchasing violent video games. However, in 2011, the Supreme Court dismissed this bill and decided that the video game is an art form protected by the first amendment.