Do you play video games? Or your friends, your brothers, your children may play video games. From the earliest competitions to Pong and Pac - Man, the recent competitions Star Craft II and Halo Reach have lasted 40 years. Along with the development of our technology, video games originally played at large game centers have been transferred to smaller gaming machines that we are seeing today, and all affordable consoles are now available. With various new and old video games, it has become one of the most popular entertainment in the world, with the recent rise of social games like "facebook" provided especially by social networking sites, video games are wider You can reach the person. Very young so very
Video games that affect other video games are not difficult to learn. However, the latter point is often a problem not considered in recent years. Video games have broad impact on popular culture and society. Just like any art form or mass culture. Still, why did not video games show such an effect? Please check the release date of the game under consideration. One of the competitors, the Oregon Trail, was released in 1971. In the same year, the Rolling Stones released Braun Sugar and Don McLean released the American faction. Sonic the Hedgehog was released three months ago by Nirvana's Nevermind. Spacewar (now not a competitor), one of the first video games ever to be produced, was manufactured in 1962 - the Elvis Presley reporter of the same year
Since I started investigating the impact of video games nearly 30 years ago, there was no discussion as to whether video game playback will affect people's behavior. Last week when Apple showed guns on game promotional materials and icons on the App Store, they began to refuse mobile games on their App Store. This action raises the question of whether people can become more violent by playing video games, or whether they are likely to be involved in antisocial behavior or criminal behavior .
Recent extreme violence, including adolescent youth and behavior related to violent video games, has increased interest in videogames of video games. Studies have shown that violent video games can affect aggressive behaviors, aggressive behaviors, aggressive cognitive and physiological arousals. Anderson and Bushman proposed a general aggressiveness model (GAM) to explain the mechanism of association between violent video games and aggression. However, the impact of violent video games on puberty developmental development has not yet been resolved. The purpose of this review is to combine developmental changes occurring during puberty with GAM