The next generation console was released last month. In hopes of occupying the mainstream market of Sony PlayStation 2, Microsoft has secured $ 500 million for its marketing campaign, and you can see the console with just the hype. The price of Xbox is 299 dollars, and the price of Game Cube is 199 dollars. The second thing is to decide which one to buy. The world's largest software maker follows the field well-known for developing Xbox using a PC-based design.
The historical video game industry in the video game industry is a relatively new business field. The video game itself was invented in the mid 1950's, but it took 20 years to commercialize it. In November 1972, a PONG arcade game appeared from Atari. This is a simple tennis game of graphics of two bars like a paddle and a square ball, but that is a brand new thing. PONG became a major blow in the 1970s, equivalent to sales of 12,000 arcade units. This was the first successful commercial video tour in the history of PONG, proving the success of video games around the world, copying the PONG format and making similar games. This is the beginning of the video game industry. In 1975, ATARI redesigned PONG for home use, allowing users to purchase a console, simply connect it to a TV and play video games at home. You do not have to go to an arcade full of dormitory dorms.
Returning to the origin of the video game industry, the game was made by a lonely (usually amateur) programmer at home. Today, however, the video game industry is the largest entertainment media, it has dwarfed this movie in terms of revenue and has expertise and skills in a wide range of fields. Given that mobile games are widespread, casual video games (mainly opening up in the smartphone market) are based on demographics data from gamers, especially females and older gamers who were previously thought of as non-eligible markets We will attract. Indeed, female gamers now account for nearly half of the population of the game, and the average age of gamers has risen to 30 years.