Essay sample library > Video: Reward Power in Leadership: Definition & Example

Video: Reward Power in Leadership: Definition & Example

2023-11-26 22:52:56

Reward power is simply the power of an administrator to provide employees specific incentives as a means of influencing employee behavior.

Rewards can be tangible or intangible. The main difference between tangible and intangible remuneration is that tangible reward is an important reward and intangible reward is not. Examples of specific compensation include monetary compensation, wage or wage increase, bonuses, medals, certificates and gifts.

Intangible rewards are also effective. Examples of intangible rewards include praise, positive feedback, recognition, greater responsibilities including improved status, and even timely "Thank you". The obvious advantage of intangible rewards is that they can be as effective as tangible rewards and are relatively inexpensive.

Reward has several disadvantages. To achieve compensation standards, employees may be tempted to do unethical or illegal behavior. For example, a malicious salesman may be involved in fraud to encourage customers to purchase to meet production levels needed for compensation. Compensation can also lead to unproductive competition among employees, teamwork and team productivity declines. Even if the cost is low quality, employees may focus on getting rewarded from their own work shifting their focus. For example, members of the assembly line can proceed lazily to achieve rewarded production goals.

Let's say you are the manager of the sales team of the life insurance company. Sales of life insurance are hard work and stressful work. The sales termination rate is very low, the outlook may be very rude and worn out, and the salesperson can compensate only by the commission. If they do not sell, they will not get a salary

You have developed a tangible intangible reward system to motivate your team. We have developed a production based compensation system. As team members achieve certain manufacturing milestones, gift cards, plaques and certificates are also issued. In addition, invisible remuneration such as praise and recognition of employees at the time of sale is also offered. I also thank all the team members for their efforts at the end of the day.

Reward power is the ability for managers to give employees incentives to influence their behavior. Remuneration may be concrete like bonus, intangible like employee's recognition. Compensation can be an effective incentive, but there are some drawbacks such as rewarding unethical or illegal behavior, distracting attention from work and rewards, and producing unproductive behavior There is. Competitive environment

Self reversion: These are driven by essential motivation. Users gain satisfaction through their abilities. One example is a video game where players unleash their power and seek skills necessary to perform tasks. They achieve the ultimate goal, such as defeating a video game, completing a puzzle, solving all e-mails, and getting clear inbox. Fluctuations in compensation will increase the number of times users perform actions. A good example is a refrigerator. If you are eating the same food every time, you may not be interested in opening it more than usual. However, if you open the snack change inside every time, you can open it several times to fit the casual snacks on the inside.

It is more addictive when video games reward multilevel leveling system. When starting a new video game, the character of the player starts with very basic attributes such as experience, power, intelligence, courage, strength. Initially, the games required to reach new levels and learn new skills were only a few times (perhaps a few minutes). However, as the level goes up, the time it takes for the final weeks or months to elapse will increase. But around this time, gamers gradually adapted to reach the next level and accepted more efforts. Imagine if the first level (for example from level 1 to level 2) takes 1 month instead of a few minutes.

Video ad: Video ads will pause naturally during application navigation. It is usually 15 to 30 seconds. In the reward video, the user receives in-app compensation in exchange for all the videos being watched. Regarding video advertising, it is useful to follow some rules. Make it short and look good (19.4% of viewers clicked the video in the first 10 seconds in advertisement research by Visible Measures, which is the advertising technology startup). Crawl and autoplay video must be muted