Neurofeedback is defined as a specialized field of biofeedback that is dedicated to training people to control electrophysiological processes in the human brain (Demos, 2005). This is a non-invasive method of measuring computer signals based on frequency and amplitude using an electroencephalograph (EEG) during an individual's mission. Once the EEG is recorded, the original trace is divided into separate frequency components (delta, theta, alpha, sensory movement rhythm and beta) and the information related to them is fed back to the individual in real time in his form . / She can consciously see the change in the electrical state of t
Neurofeedback functions by detecting the brain's wavelength using the EEG biosensor. These biosensors can be applied in the form of headphones or electrodes. The EEG biosensor monitors the activity of the brain during a neurofeedback session and detects the speed or speed of motion of the brain wave. During the neurofeedback session, patients can stimulate brain waves by watching movies or playing video games. If the activity is abnormal (if the waves are too fast, too late, or unstable), the therapist will track the activity of the brain on the monitor and program the computer to stop the movie or game. This repeat start and stop feedback has been proven to produce a more balanced electroencephalogram that improves focus and relaxation.
The current job of neurofeedback is wonderful, but there is room for improvement. This technology is quite young in an ambitious plan and we can learn how to advance our brain as humans advance our skills. Like using a nebulizer to help your lungs, the brain is an organ. Chen, H., Ye, D., & Lee, J. (2007). Design and implementation of portable wireless EEG system for nerve feedback J. Biomed. Engineering, 461-470. Obtained from http://www.koreascience.or.kr/search/articlepdf_ocean.jsp?url=http://ocean.kisti.re.kr/downfile/volume/kosombe/OOSCB@/2007/v28n4/OOSCB@_2007_v28n4_461 .PDF & admNo = OOSCB @ _ 2007 - v 28 n 4 _ 461
Can I use the neural modulation method (including TMS, tDCS, neural feedback, etc.) to find important nodes in the creative network? In the future, actually acquire a helmet that can improve creativity while literally understanding the background of the proverb "thinking limits" and other tasks and performances that require various kinds of brain activities can do. . Or, for entertainment, virtual reality, immersive, nervous enhanced experience is achievable. Do you like to play video games? Better nerve enhancement