Ubiquitous computing and interaction are research groups in the field of experimental computer science. Research mission is to create new concepts and technologies in the field of ubiquitous computing and interaction. The team focuses on the future of interactive space and its infrastructure, such as sensors and positioning technology.
One of the group's current projects is EcoSense. EcoSense's goal is to develop collective sensing, macro analysis, and visualization tools to mitigate the environmental impact. An example of such a tool is the use of a smartphone to estimate carbon dioxide emissions by sensing the transport mode and summarizing the data. By reading your cell phone you can know the climate (Danish only)
Please check our recent project or see some of the selected examples of master's theses written in group.
The team is based on a variety of features such as interaction design, location, context awareness, mobile computing, peer-to-peer computing, augmented reality, sensor-based interaction, group awareness, data aggregation.
The Ubiquitous Computing and Interaction team plays an important role in InteractiveSpaces Research Center.
Interactive Spaces is an interdisciplinary research center that combines architecture, engineering and computer science with research topics to create new concepts for future interactive space. This center is hosted by Aarhus University, Faculty of Computer Science, and Faculty of Arhus Architecture and is carrying out a series of R & D projects operated by the Alexandra Institute.
Professor KajGrønbæk, a team research director, is the central manager of InteractiveSpaces. He was chosen as one of three innovative prototypes of Denmark by Mandag Morgen of the think tank. For details (Danish only)
Paul Dourish is a professor at Donald Blum School of Information and Computer Science at the University of California, Irvine. His field of research is popular computing, reflecting the cultural aspects of interaction and the use of information technology. Dourish received a doctorate in computer science from University College London. He is a member of IEEE, ACM, American Anthropological Association, and Scientific Social Science Study Group. Please contact jpd@ics.uci.edu.
Ubiquitous computing and interaction are research groups in the field of experimental computer science. Research mission is to create new concepts and technologies in the field of ubiquitous computing and interaction. The team focuses on the future of interactive space and its infrastructure, such as sensors and positioning technology. One of the group's current projects is EcoSense. EcoSense's goal is to develop collective sensing, macro analysis, and visualization tools to mitigate the environmental impact. An example of such a tool is the use of a smartphone to estimate carbon dioxide emissions by sensing the transport mode and summarizing the data. By reading your cell phone you can know the climate (Danish only)
In this field we will explain the modern (20 years) universal calculation, how people interact with computers, and how human-computer dialogue fits into daily life. If I am a very good writer, I will provide supportive research full of ambiguity and explanation ample enough to draw books from these ideas. But this will not happen here. I have two focuses. First of all, I think that mobile computing is a wrong name, but if you think more carefully, you will see that it represents a change beyond the assumption. Secondly, as a lifelong technical writer and a new media engineer I would like to explore how mobile computing can change the short-term foundation of the industry - this is a follow-up It is an up article