Strange new world of virtual reality Virtual reality is the creation of a highly interactive computer-based multimedia environment where users become computer participants in the "almost real world". We live in an era characterized by 3D virtual systems made with computer graphics. In the concept of virtual reality (VR), virtual reality engineers combine computer, video, image processing, and sensor technologies to allow humans to enter and respond to computer graphics generated spaces.
Today, Virtual Reality (VR) actively captures the entertainment industry all over the world. This is not surprising - thanks to modern technology, virtual reality guarantees new recognition and opportunity. According to analysts, the VR industry may become a multi-billion dollar market in the near future. In recent years, virtual reality has developed into one of the most promising areas of the entertainment industry and has become a target for leading IT companies. According to estimates by Digi-Capital, the total investment in AR / VR and corporate investment in the third quarter of 2017 was $ 8 billion.
Strange new world of virtual reality Virtual reality is the creation of a highly interactive computer-based multimedia environment where users become computer participants in the "almost real world". We live in an era characterized by 3D virtual systems made with computer graphics. - Virtual reality - one way ticket. Virtual reality is one of the most exciting technologies now available, constantly evolving and improving. According to Eric Drexler, a world-famous pioneer in this field, VR says, "The computer and interface device (goggles, gloves, etc.) that users provide illusions of the three-dimensional world of computer- It is a combination.
Augmented reality and proxy reality put virtual / fictitious assets in the real world. Augmented reality places virtual graphic assets in the real world using virtual devices (head mounted displays or handheld devices). Surrogacy is a fictitious overlay that depends on imagination and important assets. So far, it is assumed that the generated stories and interactive stories work in a virtual graphical environment or in the minds of viewers. There are few restrictions on what can happen with these stories. The real world imposes restrictions on the content of the generated story, as it needs to interact with real world places and real world objects.