The study by Kuang (2011) was to analyze the relationship between the game's narrative, personality and immersion. He analyzed the relationship using the questionnaire method. He sent a survey by sending personal e - mails and gathered 630 respondents. The e-mail contains a link to the website, and the respondent can access the questionnaire. The survey is divided into three sections to measure personality, past gaming experience, recent gaming experience. NEO's five factory inventory is used to measure the personality of respondents.
Baranowski T. and colleagues examined the relationship between storytelling and behavior change in video games and conducted meta-research on 25 research projects including health care video games. These games include "Immersive stories and fantasies, features that draw attention, interactive and attractive attributes, behavior change techniques (customized messaging, goal settings, etc.) modeling, substitution To make it possible to learn the experience of recognition, the "moral" of the story, and the possibility of other changes, so using storytelling and game mechanisms with themes related to diseases and conditions such as asthma and obesity Improve your diet by or raise your trial
Bormann and Greitemeyer are posted in the journal "Social Psychology and Personality Science". They add that this can build skills that will be useful to children everyday.
Many attempts have been made to investigate game user's game style and apply personality to investigate the relationship between personality and in-game behavior. Using the Myers-Briggs Type Indicator (MBTI) test, Bateman and Boon use personality as a way to understand gameplay and as an influence of this information on game design. In their study, 16 personality type MBTIs were divided into 4 game styles with different preferences and needs. Conquerors, managers, wanderers, and participants. Through personality tests and value surveys of the 5 element model, Gribel found personality characteristics and values related to specific game actions in Sims 2 games. Van Lankveld et al. Game behavior of games in the evening without winter is related to score of personality questionnaires, and it has been proved that all five functions of the five element model influence player's in-game behavior. Takovsky and others
Relationship between player value system and action in game in large-scale multi-player online role-playing game