When seeing all kinds of literature, one of the binding themes that they possess is a sense of travel and mission. The hero experienced a grand pursuit of a spiritual and emotional journey where they rediscover themselves, or fast actions of adventure and pace. Usually two properties used by the author are displayed. Tasks in the whole story are very important as they change within the hero. When you read "The Hobbit" by JRR Tolkien and "The Last Unicorn" by Peter S Beagle, the plot line is quite different, but the trip shared by Unicorn and Bilbo is very similar in many ways.
Hobbit first appeared in the novel "Hobbit" whose nominal Hobbit was the hero Bilbo / Baggins. The novel "Lord of the Rings" includes Hobbit · Frod · Baggins, Somewise · Gandhi, Peregrine · Touque, Melia Dock · Brandy Buck, and some other small hobbit characters. The Hobbits are also briefly mentioned in The Silmarillion and Unfinished Tales. According to the preface of the author's "Lord of the Rings", Hobbit is the "relatives" of humanity. In other places, Tolkien describes Hobbit as "diversity" or a human independent "branch". In the story, the hobbit and other races seem to be conscious of similarity (hence the words "big man" and "dwarf" used in Bree). However, in the story, Hobbit considers him to be an independent person.
Contemporary literature often offers adventure instead of pursuit. One example is the hobby of J.R.Tolkien published in 1937, where the main character Bilbo was disturbed by his peaceful everyday life to begin the treasure sailing from the savage dragon Smaug. It embodies the structure of a journey, also known as a prototype of adventure, the hero attempts to meet heroism gradually acquired by him. Most noteworthy, this work was developed through characters, images and plot elements in the novel. The development of the protagonist Bilbo represents maturity and personal growth. This means that the task is real, not mere physical ownership. Through the development of the task, the image shows the validity of the novel by showing an outline of kindness and evil. In addition, the task follows a linear graph of the adventure prototype and shows the progress of the task gradually.