A hero's journey, or a more accurate word, monomys is the subject of the mythical field. Its definition is the most basic form, a story, usually a pattern or outline used to convey myths. This model has appeared in many famous works around the world. This model is explained in detail in 1949 by Joseph Campbell author "Hero with a thousand faces" by the author. Campbell explains many myths from various eras and regions of the world that seem to have the same structure when telling stories.
On the other hand, what is Disney's main source of information as a Star Wars version? The first trilogy may be a space ball. This movie does not follow Star Wars mode commonly used in Campbell's monologue, but makes Luke familiar and allows him to almost always be there. The bone marrow of Star Wars is in its humanitarian message and the innovation power of hope. So far, Disney does not understand the details of the architecture of the world, does not write spiritually deep letters, or in character development and plot, they are in a mythical structure and stories in their movies I do not care that the tools are used correctly. They just want to entertain children or those who do not speak English.
Many people say Star Wars is about politics, social problems, good and evil. They are not wrong, but they are not right. As a financial story, Star Wars is not simultaneous, but various things can happen. It is enough to make people say "This scene is the scene as I know," but there is no such thing as "this and this person". If someone says this, they do not understand the single nature of Star Wars unless we deal with the original movie. If other movies are not a bit unique, they may not be Star Wars.
As we all know, the original "Star Wars" trilogy was deeply influenced by a heroic journey. The hero's journey (also called "monomy") is the structure of the story suggested by Joseph Campbell on "the thousand faces and hero's hero". He insists that all stories have a similar structure, like many people before and after him. I do not need to take all steps, but in Campbell's language: in the broad sense, the monism is divided into three parts (almost not like a trilogy). 1) departure, 2) departure, 3) return. When leaving, the hero gets a call (he may or may not refuse), and he meets a mentor to help him complete the task. In the beginning, the hero goes into the unknown, often hostile world, eventually reaching the end result of overcoming some torture and enemies and getting some rewards and special knowledge. At that return, the hero will of course return to the former world with new control and will change according to his experience.