In the learning process, people can learn from painful experiences and eventually see life in various ways. Learning is a process of acquiring knowledge through experience. In the learning process, it is usually painful when people are helped to build strong personality. In the 'exploration', Lena Sumner thought that all her environments were taken for granted before she visited her mother country India, but how effective she is did not notice. Sometimes people have to be in a painful situation to learn lessons.
Experience learning: Experience learning is basically a process of demonstrating and focusing the role of experience in the learning process. This process has been explained by various theorists who have developed several theories including empirical learning theory, cognitive learning theory and social constructivism theory. Empirical learning theory demonstrates the process of experiencing home therapy (EFT) first developed by Carl Whitaker, a pioneer of physicians and psychotherapy in the 1960s, aimed at improving families, learning processes and adults Cooperation and intimacy between them that provides a holistic model of developmental multiple linear form helps to feel that individual families are satisfied and happy within their families. Unlike other home-care schools, EFT does not focus on the recognition of individual families, but rather studies how family exchanges and communication lead to individual problems.
Design as a learning process Scheer (1996) introduces a conceptualized model of the design process as a learning process (revised version of Figure 13.1). In the model, several stages of the learning process are clear. The individual learning cycles of engineers and users are interrelated and mutually antagonistic. This learning process is not easy to implement during government-oriented practices such as consumer products and infrastructure building. The designer plays an additional role in the dialogue process. In addition to introducing technical expertise, it should also facilitate discussion and decision-making by relevant participants. This does not change the technological responsibility of the designer. The designer is still responsible for the quality of the design and should accept this responsibility
The school course tends to focus on the learning of the product, not the learning process. As the focus shifts to the learning process, the learner has less chance of feeling the pressure to create high-quality products. "According to research, participating students in the learning process can increase concentration and attention, motivate them to practice higher levels of critical thinking skills and promote meaningful learning experiences."