From my point of view, Nicholas Karl's assertion that the Internet seems to reduce his concentration and meditation is also true for my generation of generations. My generation's Z generation has countless people on the Internet which is a good example of opposition to the Internet against Carl. In order to frequently use electronic products, especially the World Wide Web, my generation becomes the world leader and loses its spiritual ability. Approximately 20% of children between the ages of 8 and 16 have computers in their bedrooms and 45% of them have access to the Internet.
They are curious and inexperienced and addictive than adults because it is more difficult to identify the adverse effects of Internet poisoning. Furthermore, excessive use of the Internet such as games, shopping, chatting, pornographic appreciation is a cause of physical activity and a decrease in sleeping time that adversely affect physical and mental health in adolescence, and appropriate hygiene at that time Habits should be formed. Earlier studies showed that psychosocial problems such as poor Internet use (PIU) such as adolescent sleep deprivation, adverse effects on mental health (excessive stress, depression, anxiety, lack of self-esteem, suicidal ideation, etc.) It is possible to cause it. Furthermore, An et al. According to reports, the higher the PIU score, the higher the risk ratio of physical symptoms and psychological symptoms.
"Barriers to online games" not only do not adversely affect health, social activities or physical activity, but also researchers and academics are also strongly protesting to alert the pathological hazards of normal behavioral pathways. In China, teenagers were dragged into "News Training Camp". For us, the danger may be a psychological "disease" that did not exist before. This does not mean that you should not worry. Heroin is technological progress of opium. And my favorite Scotch whiskey is a great advance compared to the past beer. However, video games of an unprecedented size reflect the evolution of technology. Their appeal may grow exponentially, and what we are seeing today may be the beginning of a new era of obsessive games. Indeed, the attraction of video games relates to the glow of designers and their amazing technology, and nothing else.