Video games are usually not subject to analysis and analysis of sound and culture. Given the impact of games on social and technological, this is contrary to intuition. The sound of a video game is not only meaning to create a specific atmosphere, it is only one aspect of sound processing. Sounds of music and games may bring players to positions where players think they are very real. A player's immersive game makes the game extremely memorable, making superior audio construction easier and smoother.
A prominent figure in early video game music and audio research is Associate Professor of Waterloo University of Karen Collins, Chair of Interactive Audio Research Committee of the Game Academy of Waterloo University. Her monograph "Voice of the game: the history of video game music and sound design, introduction of theory and practice" (MIT Press 2008) is considered a pioneering work in this field and subsequent video game music. It affects research and development. The Ludomusicology Research Group consists of four researchers: Michiel Kamp, Tim Summers, Melanie Fritsch, Mark Sweeney, and is an inter-institutional research institution that focuses on research on games, music games, video game cultural music. They held an annual international conference together in the UK or Europe (at the time of writing, the latest Ludo 2017 meeting at Bath Spa University).
Game development is a software development process because video games are software with art, audio and game play. Official software development methods tend to be overlooked. Games with poor development methods go beyond budget and time estimates and may contain many errors. Planning is important for both individual projects and group projects. One way of game development is Agile development. It is based on repetitive prototypes and is a subset of software prototyping. Agile development relies on feedback and improvements in game iteration, and a growing set of functions. This method is very effective because most projects have no clear summary of requirements. A common way of Agile software development is Scrum.