"Buddha ... Buddha ... Buddha!" Blythe and Louis have completed Grand Theft Auto V. Do you understand credibility of video games? Or how will it affect people? This is a way to prevent violence in video games. In addition, high-profile researchers are conducting research. If only parents see the content rating of the video game. Violent video games make boys and men insensitive to violence. Most of the violence produced by children aged 14 to 16 is due to video games. Violence is crude oil or harmful power (Kerstetter).
Violence in video games invites violent occurrence and bad behavior in real life. Will these violent video games form the younger generation of today and provide a more violent side? A lot of research has been conducted centering on this idea, and we provide effective viewpoints on both sides of the topic. Video games are very popular all over the world, tie people through the Internet and interact with each other through a web portal that includes various types of games, including card games, first person shooters, racing games and even 3D strategy games Enable to interact. These games tie millions of people all over the world, and gamers spend countless hours sticking to the screen to see a bunch of pixels. These games continue to evolve year by year. Technology is getting better and better, the game is getting more and more realistic, graphics, sound effects and scenes are becoming more and more real.
A 2015 survey investigated the effects of violent video games on young adults with Autism Spectrum Disorder (ASD). In this survey, I could not find any evidence that these games positively affect ASD players. These results seem to contradict Sandy Hook's concern in 2012 after shooting. People with ASD or other mental illness may be particularly vulnerable to violent video games. In the survey in 2016, it was shown that the "sex discrimination" game (using the Grand Theft Auto series as a sample) may reduce women's compassion. Although no direct game effect was found, the authors claimed that interactions between game conditions, male character norms, gender and avatar recognition produced sufficient evidence to claim the causal effect. Other scholar comments on this research reflect some concerns about this method, including the possibility of failure to randomize game conditions (see the comment tag).