In the section on cyber crime, the authors point out that the media between the company and crime was mentioned in the media beginning in the second half of the last century. Computer criminals began to appear in corporate crime until 1970. In the 1960s crime was mainly related to physical damage to computers and telephone networks. In the 1970s, crime in the United States was mainly related to the destruction of computers and computer equipment. (Gethackingsecurity, 2012) Cybercrime becomes time-consuming because criminals can not access computers and do not have expertise to use computers for criminal activity.
If you have learned something in recent years, individuals, sports, organizations and even local governments will be a threat to cyber attacks from abroad. But the risk comes not only from other countries trying to hinder our work and democracy but also even smaller groups or individual individuals to take over the email account and wipe the computer or otherwise damage the damage Giving can be a catastrophic event for individuals and professionals. Over the past few years I have been responsible for several very large web sites and social media accounts. The vast majority is paying close attention to the safety of employees, organizers, volunteers, and community members. We work together and communicate with each other on the same digital platform
Unfortunately, new technologies do not make the world safer, but rather pose a greater Internet threat. Cyber attacks become more frequent and more complicated over time. In the past few years, cyber attacks against some of the world's largest companies, including technology companies, have proved that security is a major concern for every business (small, medium and large). If you think that starting a new business or owning small business will be more advantageous than large companies.
Last year, political parties, people, international banks, large hosting companies did not suffer cyber attacks. Hackers also focus on the game and entertainment industry through massive attacks throughout the year. In fact, according to the security report released by Akamai, more than half of the first quarter DDoS attacks were for game companies. When it comes to cyber attacks in the game industry, DDoS attacks are a popular choice for hackers. The purpose of a DDoS attack is to restrict the server and disrupt service for a limited period or indefinitely by ensuring that legitimate traffic demands are not met. This is natural.
As the New Year approaches, cyber attacks will continue to increase, and the frequency will be expected to increase. In other words, the industry is not safe. However, because the motivation behind hacker's cyber attack is different from the pursuit of traditional monetary or political interests that prefer pure hacking and the Internet 'trolling', the game industry is the target of repeated cyber attacks There is a possibility to continue. More powerful force. Compared to other large-scale industries such as healthcare and finance, cyber attacks require that emotional and social impacts are made on users who invest heavily. Because of its nature, online games are not capable of withstanding downtime and errors, and in many cases they are limited to time-sensitive environments, and even if the connection is disconnected, it is worthwhile. In this way, the cyber attack on the game industry is amplified in a fairly emotional way, which hurts the gamer and invites the hacker to attack "lolz".