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The Effects of Violent Video Games

2023-03-06 11:13:55

Since violent video games like Mortal Kombat were developed, teenagers playing these games have become more aggressive than ever. For me, playing violent video games is not safe for these people, as they adversely affect these people. I believe that research on this topic will help understand the problems to avoid. I would like to know how violent video games can affect adolescent aggressiveness. Independent variables are violent video games, dependent variables are adolescent aggressiveness.

In this monograph, as a basis for interpreting and predicting the short-term effects of violent video games, the long-term effects of violent video games, and changes associated with exposure, the Common Attack Model (GAM) I will pay attention. Violent video game. Also, by combining the two approaches based on the developmental psychopathology theory with a general attack model, you can understand how to predict long-term changes based on violent media exposure and other aggressive risk factors You can deepen. How children show differences

Violent video games pose many dangers to children and young people. Check out the effects of violent video games and the psychological processes that these video games can affect players. Moderator to consider the relationship of effects of violent video games such as personal differences and game functions. II

Influence of exposure to media But first, I reviewed the previous work on the effects of violent video games, point out various research methods to study the effects of violent video games. Then we explain in detail the general attack model and the ability to cope with development problems and integrate various research results inside and outside the field of media violence. The following section introduces three new studies on violent video games. Finally, there is a general discussion on some important issues such as development issues, failure of catharsis theory, public policy.

Discussions on the psychological and behavioral impact of playing violent video games has recently led to violent video games that increase the positive influence of teens and this problem is currently being solved. However, other researchers have discovered that they do not have adverse effects or even plus (diarrhea) effects. In this research, we show that these different conclusions are mutually exclusive, and can be explained by the evaluation method and analytical method being used. We let teenagers make violent video games (Quake II) and measure anger before, during, and after the game. The result shows that some people have increased, some people decline, and the anger level of most people does not change.