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The Effect of Video Game Violence on Youths

2024-01-19 04:58:35

Exposure to violence in video games, television, social media may affect people exposed to violence. Whether these minors are susceptible to the adverse side effects of observing these things. This has become a debate among legislators, psychologists, and the entire scientific community. It includes parents and community members, especially if it seems that violence at school has arisen from bullying, combat, or extreme school shooting. Whether this kind of event is affected by media violence.

Video game violence does not lead to youth violence and may actually help to suppress this violence. Violent video games have never proved to cause teenager violence. One of the most notable franchises in the history of video games is Grand Theft Auto (GTA). However, since the emergence of the GTA in 2001, juvenile violent offenses have actually declined. (Snyder, Sickmund, 2006) Since 2003 GTA III was released in 2003, the GTA franchise sold 22 million copies worldwide. (Take-Two Interactive, 2004) GTA games have violence, prostitution and unpleasant words. I think that enabling young people to play these games is a way to relax and relieve stress. For over 10 years, youth and violent cases are closely related. In the 1990s, youth violence recorded a record high. (Snyder, Sickmund, 2006) Since the announcement of GTA III, we have seen a decline in teenage violence. I think the reason is here.

That is the insensibility of America's youth by violence in mass media, especially television and video games. Violence in television and violence in video games has increased, and youth violence is increasing, so I am interested in researching it. Increases in violence in television and video games will have a dull influence on young people in the United States, which will increase the possibility of violence. I think this research is very important

According to the article by Christopher J Ferguson "Video Games and Youth Violence: Teen Analysis of the Youth", the potential impact of violent video games on juvenile violence is still a concern for psychologists. And pointed out that this topic is quite extensive. I am taking care of many people. Many studies began to study whether these games lead to bad behavior, but in this article, Christopher J. Ferguson concluded that none of these studies fully confirmed the youth violence caused by the game I said I can not do it. This paper also points out that games are antisocial activities, that depressed symptoms can cause violent epidemics, due to the antisocial characteristics of individuals.