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The Design Way: Harold G. Nelson and Erik Stolterman

2023-08-23 19:08:10

The introduction and conclusion form chapters and reconfirm the general principles discussed in this book. The second section deals with the foundation of design and is equivalent to the first principle or reason of other traditions. The third part, the foundation of the design is a core concept that can be learned and improved through practice and contemplation. The fourth part, metaphysics, includes basic and bad aspects of design, and basic problems to ensure good design.

The breakthrough in this study was done through three concrete insights. The first is to understand design as a third culture of human exploration (Nelson and Stolterman, 2012), to design interventions as a change (not truth (science) or personal expression (art)) . The third culture is where design and policies intersect. The second insight is about normative exploration and policy concepts in the context of value allocation (Özbekhan, 1968). The final insight is based on the concept of collective "things" and "things" and consistency from this broad concept as a traditional gathering born from that collective concept (Latour, 2008). One of the core areas of policy

According to Nelson and Stolterman (2003), design judgment is "ability to gain insight of subconscious abstracted from experience and contemplation" (p. 145). Design as a scalable activity brings great complexity to the designer and design decisions allow designers to make quick decisions when confronted with tiresome design problems. Donald Schön (1986) also compared the brains of designers with colliders, and their trajectories (design experience) collided with ideas. As an inexperienced designer, tracing these metaphors, positively making judgments and building tracks is one of the most important ways to improve our design skills. At the same time, always integrating ourselves and our designs into the social framework is also essential for building valuable issues.

Nelson and Stolterman (2014) reminds us that the design process developed to cope with the problem of evil needs a strategy to adapt to complexity, ambiguity, epistemological identity. They will conceptualize the design as a service relationship, focusing on accountability, accountability, and intent. Therefore, thinking about design practices of moral dimension by considering various perspectives, results, and respect should be the central principle of people inspired by evil people. As a designer, we are interrelated and interrelated to the surrounding world.