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The Debate Over Video Game Violence

2023-10-17 20:02:48

Approximately 90% of American children from 8 to 16 years old are playing 13 hours of video game (Harding) a week. There are various kinds of video games, but the popularity among children is increasingly violent video games. Grand Theft Auto, Call of Duty, Killer, Mortal Kombat and other games. Every year these games become more realistic and violent, leading people who believe there is a real connection between video game violence and real life violence. For decades, people have learned this topic and have ascertained, especially for young players, whether violent actions of video games can make players more aggressive.

The first discussion born from the world of video games was discussion about violence in video games. As still unanswered, this discussion actually allowed the video game industry to enter the mainstream completely. As violence fits, gaming community fans are starting to pay attention to problems close to their style. Then I started discussing the story of games and video games. There is a problem; can the game be a story? Semantics suggests, no, the game can not be a story, but I realize that the game may contain a story.

As long as PC games (and other video games) exist, people are discussing the impact of video game violence on people playing games. This is an argument that pays special attention to the impact on (young) children. In short, the discussion is between the two groups. First of all, parents and guardians who are in charge of the developers point out that this game has become more violent and bloodshed for many years. Secondly, some people prefer to defend developer's artistic freedom and bear responsibility to parents.

Advocates of children's protection groups are disappointed with this decision, but the discussion about video games has not ended. Studies on violence in video games have produced contradictory results, but studies supporting video games - links of violence in children tend to gain more notoriety. Perhaps more importantly, research on video game violence tends to overlook other factors that may be more important, such as whether children are witnessing violence at home or at school. A new study published in the Media Culture Psychology magazine comprehensively examined the various risk factors of violence, including video games. Whitney de Camp at the University of West Michigan uses data from the 2008 Delaware School Survey to assess the risk of violence by 6,567 8th grade children