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The Adverse Effects of Video Games on the World's Youth

2024-02-29 02:57:21

The negative impact of video games on young people around the world From the very beginning games have attracted people's interests. In the past 40 years, a new type of game was popular in the United States. Starting with a young boy 's pocket from the mall nationwide, video game poisoning began. Addiction has developed to the extent that it has a serious effect on brain activity and causes abnormal, potentially malignant behavior. Like a train without brakes, a video game revolution happened and nobody could stop it.

Although the impact on the brain of video games has been controversial for decades, action video games like Call of Duty, which may affect attacks and violence, are the main focus. Some experts believe that these adverse reactions are exaggerated, but in a new study at the University of Montreal, playing them habitually may hurt your brain I understood. Researchers have played shooting games such as Call of Duty, Killzone, Landless 2, 3 D Super Mario Games for 90 hours. They discovered that hippocampal gray matter is less after participating in the action games, as participants who like brain caudate nucleus - brain reward system and areas related to habit formation - are less.

The negative impact of video games on young people around the world From the very beginning games have attracted people's interests. In the past 40 years, a new type of game was popular in the United States. Starting with a young boy 's pocket from the mall nationwide, video game poisoning began. Addiction has developed to the extent that it has a serious effect on brain activity and causes abnormal, potentially malignant behavior

November 9, 1983, the New York Times published a statement by Dr. Koop on the dangers of video games. "More and more people are starting to understand the psychological and physical impact of video games.Dr., 1984. We can not underestimate the meaning of these comments and the impact of that time in the computer video game industry Was one of the fastest growing industries from the late 1970s to the early 1980s The arcade and family console is on the top of the list of all children and teenage favorite leisure activities. When Dr. Co-op announced his famous commentary, he did something none had done before and said the video game is dangerous More importantly, the game's How to cope with the purpose: "There is not any constructive thing in the game - everything is the enemy of Zap" (Dr. Koop, 1984).